RRtK Summer 01
So far this year: the Skeleton Undead invaded and destroyed the Black Moon Dwarves. The Skeletons split their army, the basic portion returning to their home province, the 200 (or so) points added to the base remaining in the Black Moon Dwarf (BMD) territory.
The Red Sun Dwarves had crossed the BMD lands and attacked their old enemies, the Orcs. (I won't go into why I had not consulted the map before this battle.)
Now it is the Summer of the first year.
The Undead continue by attacking the Red Sun Dwarves (RSD) with their expeditionary force left behind in BMD territory. Each army took their recruiting rolls, adding a unit or two to their
forces.
The Skeleton Undead (SU) army now consists of 3 cavalry, 2 skirmish archers, and 5 infantry units.
The Dwarves will defend with 5 crossbows and 4 elite infantry units.
The RSD determined the terrain, but the initial "rough" layout was declined by the cavalry of the Skeletons. The second layout was "hilly", with a clear path on the RSD right flank.
The Red Sun Dwarves deploy first as they are seriously out-scouted. The Undead form into three bodies, the SU King in the lead unit of the cavalry column. He keeps them stationary while the right and center advance. A skirmish bow and two infantry move into the woods, seeking to hit the Dwarf left. An archer and 3 infantry are ordered to enter the center woods, and halt when they reach the far edge.
The SU right moves through woods, eventually taking fire from the 2 Dwarf crossbows; they are fanatic and don't react. They move to their own skirmish range, but it's obvious that one skirmisher in the woods isn't going to harm the dwarves the way their two crossbow units cut up the undead, so they charge.
The undead skirmish archer disappears under the crossbows, but when the undead cross the distance, the two RSD crossbows rout away in terror. The two skeleton infantry that hit the lone dwarf elite infantry make short work of it. (RSD got a roll of 6,6).
The 3 skeleton infantry in the center advance. They reached the far side of the woods, moving through the skirmish archer. At the edge of the woods, just out of crossbow range from the weak Dwarf right flank (CB/Inf/CB). The Dwarf king sends his reserve crossbow to the flank line. (His center is weak as well, having only his own soldiers and one more.)
Even with 3 crossbows shooting, the limit of one hit inflicted per firer means it will take 4 turns to destroy the advancing skeletons. They are only a bit more than one move away. The Dwarf king tries a desperate move: he sends a single soldier unit ahead of the crossbows, hoping to delay the skeleton advance long enough for the crossbows to destroy them. (I'll allow shooting into a melee as long as the target is not blocked by a friend) Just as the infantry unit moves ahead, it occurs to the king that without support, the lone infantry won't hold the undead long enough.
The undead center moves to threat range. The Dwarf Soldiers test: Rep5. Roll is 4,6, pass 1d6. Undead move to 1", Soldiers test again at -1 for Terror threat, being charged. Roll is 2,6, and the dwarf soldiers stand and take the advance. As the undead approach and contact the advance Soldier, they enter threat range for the two crossbows. They are Rep4, supporting each other. No matter, the roll is 1,6. Missile troops retire and take a hit.
The two skeletons fight the single soldier. They roll 11, putting two hits on the AC4 dwarves. In their turn, the dwarves roll 5, +1 for Elite making 6; that's 2 hits against AC2. Now for reactions. The skeletons don't test, but the dwarves do: Rep 5, -2 hits, -1 outnumbered, -1 terror = effective Rep 1. Roll is 3/5 and they rout.
The three remaining Dwarf crossbows fire, each easily causing a hit. One skeleton infantry melts away.
The Dwarf king advances, coming up behind the last Soldier unit. Together, they withstand the attack of the two skeleton units. They give and take damage, but with the king behind them, the soldiers only give ground. They don't break...
The 3 crossbow units fire upon the sole target: a skeleton unit. It melts away.
Now the RSD king and his Soldiers melee a single skeleton unit, destroying it quickly. They pass 2d6 and stand a while longer.
The king's body withstands being charged by the two skeleton units from the woods, but roll only a combined 3, putting a single hit on the AC2 unit in front of the King. They pass 2d6 on the Involved in Melee test and stand a while longer.
The Skeleton King decides it's time to commit his cavalry. He's 3 moves away and may have mis-timed his attack.
The dwarf crossbows join the back of the melee for morale and the Dwarf King fights on: they score 3 hits on the skeletons, putting both of them at 3 hits each. At 4 hits, they die. The skeletons could not pierce the dwarf armor.
The SU king and his cavalry sweep around the woods, scaring the detached crossbow back 3". The crossbows fire on them in turn, doing 2 hits on the King in the lead of the column. He tests to see if he's at risk, but he is not.
The Dwarf King and his body destroy the two skeletons they face, and one front line dwarf gives ground.
At this point, the Undead King only has a skirmisher in the woods and the 3 cavalry in his group. He already has 2 of its 4 maximum hits. Even though a fanatic, he knows better than to destroy himself against a body of 5 dwarf units, with their king in the center. The undead concede the field and retreat.
Major pursuit phase: after all the tests, the Undead only permanently lose a single skirmish archer.
The Red Sun Dwarves add the old Dark Dwarf province to their lands, effectively blocking the Undead advances.